Gangs Nov 28, 2021 17:35:22 GMT -5
Post by buckman on Nov 28, 2021 17:35:22 GMT -5
IMO, the current system has never felt fun. Especially when taking the time to branch off from the whole "gang life" for smaller RP scenarios. If we're striving for immersion then the new system imo would be best. It's quite frustrating to me when I'm driving some random local car, in a straight black outfit, and getting shot for driving to certain places. To the point above, maybe your character wouldn't risk their life for that, however there are individuals and other players who will and have in the past on our server. The street terms "mole" and "rat" exists for that reason, the latter being more common in GTARP when referring to scummy GTA physics abusing players.
On the other hand, I think that there are some merits to the active players that constantly place themselves in the public light and would be recognized as more prominent members and should be subject to similar consequences as the OGs, however this can be achieved in the new system as well, simply by having some sort of progression within the new system, a "Gang Respect (Pseudo EXP)" for example would allow the players, who are more prominent and actively doing high profile things, i.e. repping colors, actively getting into shootouts, selling in home turf, etc. that are SPECFIC to gang related activities.
There was this underlying foundation that mailbox had pitched to some of us in the earliest days of TSRP of having some sort of hidden "criminal scoreboard" that would allow ways of tracking progression through the criminal lifestyle and other activities. The reason I bring this up is because this new gang system that's been proposed, provided that some compromises be made as I can see both sides of the argument, could serve as a baseline for this type of "progression system" that is specific to gangs, but could be used to model other progression systems off of.
This thread so far has been majority complaints of "I don't like it because it's different" with few merited criticisms. Most of the concerns are that this will undermine past RP interactions, while I'd argue that this would help further establish said past RP interactions. For example I'll use this statement:
"We just set up a deal to allow mc to sell in the city since we were the only gang around for however long the territories fell into our control. So we charged them money to sell in the city which is a weekly payment. Removing ranks in the gangs is silly too. Having someone prove themselves and earn respect is what gets them from being a street soldier to shot caller."
The first part of the statement, "We just set up a deal to allow mc to sell in the city since we were the only gang around for however long the territories fell into our control. So we charged them money to sell in the city which is a weekly payment." can absolutely be done in the new system, and in no way impact the prior deals made, if anything it would help to monitor said deal. They stop paying, you notice their influence in certain territories that you control, is increasing but they haven't been paying to sell in that area, you can assume that they're going behind your back and doing it anyways, leading to more conflict RP.
The second part of the statement, as I said earlier I agree with, but that doesn't mean that it can't be adopted into the new system with my suggestion above.
This new system as I've interpreted it isn't meant to be a "Throw out everything that's happened and start new" but rather, "Hey this is a new system, that everything currently happening is possible in, but with room to add further mechanics where necessary."
TL:DR Be open to change, it's not as scary as it seems and isn't going to destroy everything you've built as players. If anything it's going to help you to build bigger and better stories. If you've got valid criticisms please keep posting, but just saying "No TY, bad idea" without telling us why is not useful at all. Please keep this in mind when posting.